Category Archives: technology

Addicted

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Not since playing the original Wizardry, the seminal adventure game for the Apple II back in the early 80s have I found an adventure-type game to be so engrossing – The Elder Scrolls Oblivion on the Xbox 360. Seriously, this game has everything – amazing graphics, an intriguing script, and superb gameplay. It’s so open-ended, I’ve been playing for a total of some 60+ hours and haven’t gone beyond 20% game completion. Oh – and Sam loves to watch me riding the horse through the forests! I keep trying to convince Amy that watching the gameplay is at least as good as most of what’s on tv these days, but she’s not buying it, sadly.
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I’m playing a sneaky-magic-thieving character, and it’s tons of fun to lurk about, trying to save the land – while making a nice income as well. Also fascinating about this game is the approach of offering downloadable ‘extras’ for the game. After a mistart with a lame piece of horse armor (yawn), I’ve been jazzed about their add-ons for mages (the Wizard’s Tower) and now, just released, the Thieves Den. Obviously for your sneaky types, this add-on offers a Captain Jack-style cave/ghost pirate ship hideaway, and allows you to hire a band of thieves, fences and other experts to support your Dark Brotherhood/Thieves Guild lifestyle.

It’s an interesting model where an already massive game with hundreds of individual missions can sell small add-ons like this for $2 a pop to extend the life and playability of a game just a few weeks after release. It’s likely the shape of things to come where big ‘point’ releases may come around, but the games themselves become more of a structure for future add-ons. It’s certainly all the rage in Korea where some cartoon-esque racing games have huge sales around car customizations, as well as for the burgeoning e-economy of Second Life. Micro-payments are in some areas already changing the nature of gaming. Let’s just hope companies don’t publish cripple-ware, hoping that users will be suckered into buying content that should have shipped with the title in the first place.

The game has gone so far as to spawn a fascinating podcast about the game, the Rough Guide to Cyrodill. Recorded by two amusing Brits, the ‘cast takes users through the nooks and crannies of the game. It was a helpful ‘fix’ last week when I was on a road trip and couldn’t get my daily dose. Sigh. The intervention for myself and poolagah can’t be far off….

Flickr Changes a comin’

On the Flickr blog today, George Oates reveals a slew of site changes coming next week:

It was a little funny for us to win a Webby Award for Best Navigation/Structure (we also won for Best Practices – yay!). “Funny” because we’ve always felt like there were some big changes we needed to make. As Flickr grew organically, the site became a little, well … “rambly” over the years. So, we’re changing it 🙂

The highlights include a new navigation IA, improved boolean search, the Organizr rebuilt from the ground up, a new ‘person menu’ to get directly to users photos, profile, favorites, etc, and perhaps most usefully an increase in the number of images you see on most pages of the site, with an option to toggle between thumbs and larger versions. I’m most happy to hear the Organizr will get an upgrade – it’s a bit clunky today, but has a lot of potential.

E3 Nuggets

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Wow – I’ve been so busy the last few days I haven’t had time to dive into the gaming goodness of this year’s E3 event. Here are some of the more interesting tidbits:

  • Nintendo’s demos of their RevolutionWii platform and the innovative ‘nunchuk’ controller. This doohickey includes a speaker, as well as the ability to sense up/down, left/right and pitch/yaw movements. If developers take real advantage of these features, the gameplay could be revolutionary. Or is that Wiilutionary? Demos include this one of an anime-inspired doubles tennis match, and another with the next installment of the Zelda series. Can you say ‘shield smash?’ One amazing tidbit – say you are using a bow and arrow. The speaker on the controller will emit the sounds of the bow being pulled taught and the sound of the arrow leaving the bow. The speakers at the monitor’s soundstage will in turn emit the sound of that arrow thwacking into your target. An interactive soundstage in three dimensions. Sweeet!

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  • EA shows an amazing demo of their new facial capture technology – Tiger Woods. This puts their current Xbox360 TW game to shame.
  • Fable2, Lionhead Studio’s first effort since their acquisition by Microsoft, was unveiled. The teaser trailer shows some great imagery, and suggests a more modern milieu – 16/17th century firearms seem to play a role here. The tagline sums up the promise of the first game where your actions determined how others reacted to you, and in fact your very appearance – ‘Every Choice Leads to a Different Destiny’
  • And that other Microsoft-owned game developer rolled out a teaser video for what’s probably the most anticipated new release (other than an actual platform) for the next 18 months – Halo 3. Gates himself showed up to do the honors.
  • Microsoft has released a boatload of HD trailers from E3 on Xbox Live Marketplace
  • The Xbox 360 will soon have an HD-DVD peripheral (via USB), a wireless racing wheel with force feedback (PGR3, anybody?), a wireless headset and a webcam. Gates indicated that they plan to tie the Xbox Live experience to traditional PCs and mobile devices, vastly increasing the reach and value of the communications peripherals like some of those announced today. Here’s a quote:

“By opening the Xbox Live entertainment network to the entire universe of Windows and mobile gamers, we’re creating unparalleled gameplay opportunities that will drive incredible growth of the online community,” said Gates. “Our vision is to deliver consistent, compelling experiences that make it easy for consumers to jump in and play, from any device at any time. It’s a vision that only Microsoft can deliver.” – Bill Gates via Lost Remote.

  • Turner’s own Gametap announced several big initiatives. First is the coming resurrection of Cyan’s ‘Uru Live’, the MMOG version of Myst – which has hung on as a viable environment thanks mostly to some die-hard fans. Now Turner will make this game available to all Gametap subscribers. Gametap has also passed a new milestone of some 500 titles on the platform. And they have engaged the animation team behind ‘Sam & Max’ to resurrect that series on Gametap. As a special bonus, GametapTV is streaming all sorts of live content from E3 – a nice bonus for us Turner employees. I hope to catch Space Ghost with Peter Molyneux of Fable2 fame on Wednesday afternoon.
  • Grand Theft Auto will no longer be available first on the Sony platform. Breaking the string of some four titles, the next installment will be available simultaneously on both PS3 and Xbox360. No other specifics, sadly, on gameplay, location etc.

YouTube as News Aggregator

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C|Net.com reports on a new feature user-generated content play YouTube rolled out yesterday – the ability to recieve and post content sent directly from mobile devices. As evidenced by the role Flickr has played in events like the London 7/7 bombings, still images have flown around the web like wildfire in our mobile-happy world. Video has been more challenging, although major news outlets have carried some of these grainy clips on-air and on-line. But this new feature at YouTube suggests the next major news story may include plenty of citizen journalism video coverage if this feature gets even modest adoption.